Star Wars Outlaws is getting its biggest update yet, here are the full Xbox Patch Notes
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Star Wars Outlaws is getting its biggest update yet, here are the full Xbox Patch Notes

Star Wars Outlaws is getting its biggest update yet, here are the full Xbox Patch Notes

Today is the biggest update for Star Wars Outlaws since the game launched on Xbox Series X and Xbox Series S a few months ago, with a whole bunch of bug fixes along with some improvements to the overall game design.

There are five things that Ubisoft singles out as “notable changes” here, including a series of tweaks to stealth and how the AI ​​reacts to you during these moments, as well as upgrades to facial expressions and animations.

You’ll find all the big changes below, which are available as part of a 10.18GB update on the Xbox Series X|S. Don’t forget Star Wars Outlaws is a part of Ubisoft Plus if you are interested, and it is also in Xbox Black Friday Sale 2024.

Here are the full patch notes for Star Wars Outlaws update 1.4.0:

NOTABLE CHANGES:

  • Notable updates to stealth and combat that give players more options, including using stealth or reaching for their blaster, even in syndicate areas in cities.
  • Enemy AI and detection improvements, with players notified when detected and able to choose to escalate or change tactics to remain stealthy.
  • Enemy weak points have been added to reward strategic play, which if targeted can trigger explosions or cause enemies to die in spectacular new ways.
  • Adjusted Kay’s blaster and pickup weapons to improve the combat experience, including being able to carry two-handed weapons in more situations.
  • Facial expressions and animations in dialogue scenes have been improved, the ability to turn off the cinematic lens during gameplay has been added, and the visibility of distant lights has been improved.

FULL PATCH NOTES:

General game

  • Fixed an issue where players could get stuck by not being able to start with the Trailblazer after certain missions
  • Kay now holsters a two-handed weapon in more situations such as when climbing, grappling, or using the speeder
  • Improved AI speed usage
  • Improved enemy detection
  • Improved enemy tactical decision-making in combat to encourage more active management of their positioning
  • Reduced enemy damage per shot while increasing damage cadence over time
  • Improved detection signs and camera feedback
  • Player state (crouched, standing) is now retained after crossing actions
  • Fixed an issue where only one NPC would be notified when it whistled
  • Fixed an issue where the player could remain undetected in tall grass while performing aggressive actions
  • Enabled the use of combat in parts of syndicate districts
  • Added weak points to various enemies
  • Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and handling
  • Updated weapon damage values ​​for Kay for all weapons
  • Increased headshot damage when hitting enemies
  • Improved use of blaster module (ion and effect)
  • Removed the player’s burst damage from the Power module
  • Added enemy leaps to explosions
  • Added body part specific death animations to improve combat satisfaction
  • Improved use of NPC cover during combat
  • Fixed an issue where Kay would put away the holotracker when crouching
  • Fixed an issue where enemy NPCs were sometimes marked as friendly and could not be damaged by burst fire
  • Adjusted jump to give more mid-air control over where you will land

UI, HUD and settings

  • Added visual indication of when an NPC begins to detect the player
  • Added text indicating which blaster module to use when targeting heavy guards, droids and cameras
  • The prompt to ping the tracked target is now more prominent and is affected by HUD visibility settings
  • Added icons for environmental items that require unlockable abilities
  • Improved Nix’s quick action icon by highlighting the button when you have an active target
  • Made it clearer if a takedown could trigger combat
  • Added NPC tags above their heads (works with existing color blindness settings)
    • White – Neutral
    • Orange – Conscious
    • Red – In battle
  • Adjusted Adrenaline Rush cost based on difficulty
    • Story Mode – 100% (Unchanged)
    • Normal – 110%
    • Challenging/Hard -150%
  • Improved desired system messages and display
  • Fixed an issue where some gear effect icons were not displaying correctly

Audio

  • Improved enemy dialogue when entering and exiting cover
  • Fixed an issue where audio would not play through the DualSense controller on PS5
  • Fixed an issue where arcade games would be missing music after starting a new game

Cinematics

  • Added facial animations to game dialogue scenes and vendors
  • Improved animations and visuals of some dialogue scenes
  • Fixed an issue where the ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stations

Camera

  • Improved camera when shooting, aiming down, and panning
  • Improved cover camera, including the ability to manually change axis when aiming
  • Improved the camera by showing a better view of each store when interacting with a vendor

Worlds, fauna and flora

  • Fixed an issue with destructible flora
  • Fixed an issue where the visual effects created by waterfalls were broken
  • Increased the distance from which light can be seen in the world
  • Improved the rendering of some grass textures and mud, especially at a distance

Photo mode

  • A new clean lens has been added

Availability

  • Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button switches for Kay, the speeder, and the Trailblazer.
  • Added a new setting for “strong” aim assist
  • Added a new auto-transfer option for climbing, which allows you to automatically jump between climbable objects by moving towards them instead of having to press a button
  • Added setting to change how big and clear the effect showing the security camera’s detection area is
  • The sound effects slider is split into two separate sliders for game sounds and background sounds
  • Faster menu story, settings now go up to 400% speed.
  • Menu Story now reads lockpicking and slicing minigames, objective tips, and which Sabacc card is currently highlighted in your hand and when you draw/discard
  • Added option to turn off Cinematic Lens (distortion, fringe and vignetting effects) for gameplay
  • “Fill screen” is now the default aspect ratio, meaning larger text size for the first few menus before you reach the aspect ratio screen
  • ‘Remove all’ hold input for map markers added to ‘change hold to push’ setting
  • Accessibility settings descriptions reworded for improved clarity

Various

  • Fixed an issue where destroying a ship by falling onto it would not count towards the “Never Tell Me The Odds” trophy/achievement
  • Fixed an issue where the “Shoot First” achievement/trophy and “The Better” ability could not be unlocked at the same time
  • Fixed an issue where defeating Death Troopers during certain missions would not count towards the ‘Defying Death’ Ubisoft Connect Challenge

MAIN AND SIDE ISSUES (beware of spoilers)

Toshara

  • Rejected
    • Fixed an issue where Kay cannot listen in the bar to proceed with the information quest

Tattoo

  • The veteran
    • Fixed an issue where the quest line would not start if traveling to Akiva before ending the dialogue
  • Partners
    • Fixed an issue where the cutscene would not trigger if Adrenaline Rush was used when the Rancor hits the hangar doors

Akiva

  • More obvious
    • Fixed an issue where the ND-5 could detect Kay when he went from crouching to standing on a steam valve